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Level Editing, and the death of a modern culture E-mail
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Written by Zac Duff   
Monday, 27 July 2009 01:53

Well, not really the death of a modern culture.

 I decided this morning, as Trev messaged me and told me he would get onto the reflection code and give it a whirl, that I would make a level editor so that Henrik and Nic could easily mock-up some levels. Turns out that it was easier than I imagined. I had already done one previously in Java for an assignment last year, and that turned out pretty cool, so I had a good idea about what I wanted for this one. 

At the moment, you can define what you will create, be it surface(glass or orb), or prop(tree or obstacle). Also, each component has a little square handle at each vertex, allowing you to edit them, and do what you will. It's quite cool, and simple. Only 300 odd lines of code so far, but that should get a little larger when I come to doing exporting and the play-test option I'd like in there.

Here, for your viewing pleasure, is a screenie of the editor in all its four colour glory. 

 

Funny thing happened at church last night. Some older lady whom I have never got the name of(nor, as it turned out, had many people), came up and started a lively conversation with me about my degree. I must have talked to her in the past as she knew me pretty well it seemed. Anyway, at one point she suddenly got heated and said in a rather angry manner "You can't tell me that sitting there twiddling their thumbs on that remote control thing, staring blankly at a TV all day, is good for energetic young children!" She then looked at me with the craziest eyes, like I was threatening to steal her grandchildren's souls. "My grandchild sits there and plays these things for hours on end! A healthy, energetic young boy! I suppose you help make all those things then!"

Yes, it seems, I am in the soul stealing trade.

I laughed a little, trying to diffuse the situation. I gently explained that games, and playing them socially, is important for a growing mind. Pattern recognition, I proffered, was a very useful and helpful past-time. 

She would'nt have a bar of it! "You will have to do better than that to convince me!". I don't know whether she was laughing or intoning a curse as she walked away. I wondered if someone would give her a game to play as she slipped into the depths of dementia. 

Crazy times people, crazy times. 

Zac

Comments
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Kylie   |123.243.184.xxx |2009-07-27 14:28:41
Woot level editor, I'm so impressed with all the p rogress! It will make things
much easier for the d esigners....
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Last Updated on Monday, 27 July 2009 02:03