| The prototype saga continues... |
|
| Written by Zac Duff | |||||
| Sunday, 26 July 2009 03:41 | |||||
|
So, I have been bashing away at vector reflections for a few days now. I learnt some wonderful things along the way, and some not so wonderful. I have learnt that reflecting vectors can be very unkind to you, should they wish it. I have also learnt that coding neatly almost always goes out the window as a deadline approaches. That said, I have made a lot of progress. In a story posted a few weeks back, i showed the early look of the coded prototype, with all its bland blankness to mystify you. Now, I can say I have added some cooler things. Now, the light ray that the player controls can reflect off surfaces. The reflections are proving to be a bitch to get right, but that would be more because of my lack of math-ability rather than innate difficulty. So, have an image to look at. It's basically a heap of bouncing light rays. Woohoo. Also notice the LACK of true reflections on the line closest to the top left hand corner. The centre reflecting line actually refracts, but that is meant to happen. It's not a bug, it's a feature! So yes, there you have it. Code work continues, and hopefully, tomorrow will be the last day on this as I will have it done to a playable stage! Stay tuned!
Only registered users can write comments!
Powered by !JoomlaComment 4.0alpha3
!joomlacomment 4.0 Copyright (C) 2009 Compojoom.com . All rights reserved." |
|||||
| Last Updated on Sunday, 26 July 2009 06:34 |